Dr Andrew Wedgbury

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Tag: disorienting gameplay

  • Research Log

    Disorienting the Player: The Power of Non-Euclidean Horror Spaces

    Disorienting the Player: The Power of Non-Euclidean Horror Spaces

    Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the environment itself becomes the antagonist, fear reaches an entirely new level. Non-Euclidean horror spaces—environments that defy conventional geometry—are a powerful tool for crafting immersive, mind-bending terror (Osudin, Denisova, & Child, 2024). By manipulating space in…

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