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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Portfolio categories: Video

Power building

Power building

Posted on1 August 2019

Now there is more fashion. There is no so-called trends. Now chase after anything not necessary — nor for fashionable … Continue ReadingPower building

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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