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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Tag: uncanny spaces

Disorienting the Player: The Power of Non-Euclidean Horror Spaces
CategoriesHorror Game Design

Disorienting the Player: The Power of Non-Euclidean Horror Spaces

Posted on14 February 202514 February 2025

Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the … Continue ReadingDisorienting the Player: The Power of Non-Euclidean Horror Spaces

The Architecture of Fear: Why Certain Spaces Feel Wrong
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design

The Architecture of Fear: Why Certain Spaces Feel Wrong

Posted on7 February 20257 February 2025

Introduction The unsettling nature of certain architectural space, and architecture of fear if you like, is an interesting topic and … Continue ReadingThe Architecture of Fear: Why Certain Spaces Feel Wrong

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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