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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Category: Horror Cinematography and Design

The Architecture of Fear: Why Certain Spaces Feel Wrong
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design

The Architecture of Fear: Why Certain Spaces Feel Wrong

Posted on7 February 20257 February 2025

Introduction The unsettling nature of certain architectural space, and architecture of fear if you like, is an interesting topic and … Continue ReadingThe Architecture of Fear: Why Certain Spaces Feel Wrong

The Future of Horror Gaming – BAFTSS Horror SIG Panel
CategoriesHorror Cinematography and Design Horror Game Design

The Future of Horror Gaming – BAFTSS Horror SIG Panel

Posted on31 January 202530 January 2025

This week, I had the honour of chairing a panel discussion for the British Association of Film, Television, and Screen … Continue ReadingThe Future of Horror Gaming – BAFTSS Horror SIG Panel

Dynamic Weather: Amplifying Atmosphere in Horror Games
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design

Dynamic Weather: Amplifying Atmosphere in Horror Games

Posted on10 January 202522 January 2025

Dynamic weather systems have revolutionized the interactive world of video games. Weather is bigger than us, it has no sympathy … Continue ReadingDynamic Weather: Amplifying Atmosphere in Horror Games

Horror Gaming Reflections 2024.
CategoriesHorror Cinematography and Design Lifestyle Personal

Horror Gaming Reflections 2024.

Posted on20 December 202422 January 2025

2024 has been one hell of a year! It’s been full of transformation, discovery, and more than a few late-night … Continue ReadingHorror Gaming Reflections 2024.

The Art of Fear: How Camera Movements Shape Cinematic Terror
CategoriesHorror Cinematography and Design Horror Game Cinematic

The Art of Fear: How Camera Movements Shape Cinematic Terror

Posted on22 November 202422 January 2025

Why do horror films and games grip us so powerfully, leaving us hanging on the edge of our seats with … Continue ReadingThe Art of Fear: How Camera Movements Shape Cinematic Terror

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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