CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design The Architecture of Fear: Why Certain Spaces Feel Wrong Posted on7 February 20257 February 2025 Introduction The unsettling nature of certain architectural space, and architecture of fear if you like, is an interesting topic and … Continue ReadingThe Architecture of Fear: Why Certain Spaces Feel Wrong
CategoriesHorror Cinematography and Design Horror Game Design The Future of Horror Gaming β BAFTSS Horror SIG Panel Posted on31 January 202530 January 2025 This week, I had the honour of chairing a panel discussion for the British Association of Film, Television, and Screen … Continue ReadingThe Future of Horror Gaming β BAFTSS Horror SIG Panel
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design Dynamic Weather: Amplifying Atmosphere in Horror Games Posted on10 January 202522 January 2025 Dynamic weather systems have revolutionized the interactive world of video games. Weather is bigger than us, it has no sympathy … Continue ReadingDynamic Weather: Amplifying Atmosphere in Horror Games
CategoriesHorror Cinematography and Design Lifestyle Personal Horror Gaming Reflections 2024. Posted on20 December 202422 January 2025 2024 has been one hell of a year! Itβs been full of transformation, discovery, and more than a few late-night … Continue ReadingHorror Gaming Reflections 2024.
CategoriesHorror Cinematography and Design Horror Game Cinematic The Art of Fear: How Camera Movements Shape Cinematic Terror Posted on22 November 202422 January 2025 Why do horror films and games grip us so powerfully, leaving us hanging on the edge of our seats with … Continue ReadingThe Art of Fear: How Camera Movements Shape Cinematic Terror