Skip to content

Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

  • About Dr Wedge
  • blog
  • Get in touch!
  • Experiments
    • Haunted Lab
    • SpectraDos

Tag: Unsettling environments

Disorienting the Player: The Power of Non-Euclidean Horror Spaces
CategoriesHorror Game Design

Disorienting the Player: The Power of Non-Euclidean Horror Spaces

Posted on14 February 202514 February 2025

Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the … Continue ReadingDisorienting the Player: The Power of Non-Euclidean Horror Spaces

Transforming Everyday Objects into Horror
CategoriesHorror Game Analysis Horror Game Design

Transforming Everyday Objects into Horror

Posted on8 November 202422 January 2025

In horror game design, the familiar can become the unexpected, as everyday when items are subtly twisted or used out … Continue ReadingTransforming Everyday Objects into Horror

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
Copyright © 2026 Dr Andrew Wedgbury. All Rights Reserved. Photo Journal by Catch Themes
Scroll Up