THE BLOG / LATEST FIRST
Writing from
the House.
Posts, observations and field notes, in publication order.
Research Log
Creating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide

When designing a horror game, the atmosphere is everything. A single room, a flickering light, and a strategically placed shadow can evoke fear and anticipation. In this blog post, I’ll create a basic horror scene in Unreal Engine. I have focused on lighting and interaction. This is a simple setup: a hotel room where a…
Research Log
Top 5 Horror Game Mechanics Every Designer Should Know

In the world of horror games, mechanics are the building blocks that create tension, fear, and a sense of unease for players. The best horror games, and I’m talking about the likes of classics like Silent Hill or modern masterpieces such as Amnesia: The Dark Descent, the use of various tools that keep players on…
Research Log
Common Horror Game Mistakes: What to Avoid When Starting Out

Although our discussions in this blog have focused mainly on theory, creating a great horror game is more than that, it’s an art form that requires careful balance between atmosphere, game mechanics, and creative narrative. For game designers, there are many potential traps that can undermine a game’s potential to be truly terrifying. There are…
Research Log
The Psychological Effects of Horror Games: Fear, Fascination, and the Thrill of the Unknown

Even in the early days of this blog, we have managed to establish that horror games have always managed to occupy a unique space within the world of interactive entertainment. Horror games are not just playthings, designed only for enjoyment, they are skilfully designed to immerse players in horror worlds that evoke fear, heighten anxiety,…