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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Category: Design

Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
CategoriesDesign Folklore

Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games

Posted on16 November 202516 November 2025

The quietest hauntings are often the most frightening.   Think about those familiar, domestic moments: the sudden, inexplicable cold spot … Continue ReadingWhy Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games

Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design
CategoriesDesign Horror Game Design Horror Game Science

Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Posted on2 June 20252 June 2025

Monsters are great right.  I mean, I love a good monster as much as the next guy but even the … Continue ReadingDrawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

When Buildings Dream: Environmental Storytelling in Horror Game Design
CategoriesDesign Horror Game Design Philosophy of Horror Design Supernatural Systems & Rituals in Game Design

When Buildings Dream: Environmental Storytelling in Horror Game Design

Posted on4 May 20254 May 2025

Environmental storytelling in horror game design is vital! I say it over and over in this blog, but even the … Continue ReadingWhen Buildings Dream: Environmental Storytelling in Horror Game Design

The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design
CategoriesDesign Horror Game Design

The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design

Posted on22 February 202522 February 2025

Introduction Horror games traditionally frame their antagonists as tangible threats, monsters, murderers, or supernatural entities. However, some games subvert this … Continue ReadingThe World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design

Exploring Player Isolation: Horror in Open-World Environments
CategoriesDesign Horror Game Design

Exploring Player Isolation: Horror in Open-World Environments

Posted on17 January 202522 January 2025

Horror in gaming as we have spoken about before, is the perfect medium for engaging player emotions. This week I … Continue ReadingExploring Player Isolation: Horror in Open-World Environments

Top 5 Horror Game Mechanics Every Designer Should Know
CategoriesDesign

Top 5 Horror Game Mechanics Every Designer Should Know

Posted on18 October 202422 January 2025

In the world of horror games, mechanics are the building blocks that create tension, fear, and a sense of unease … Continue ReadingTop 5 Horror Game Mechanics Every Designer Should Know

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Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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