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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Category: Design

My Current Workspace
CategoriesDesign

My Current Workspace

Posted on10 May 2021

Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text … Continue ReadingMy Current Workspace

Modern street art as a source of inspiration
CategoriesDesign

Modern street art as a source of inspiration

Posted on4 August 2019

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the … Continue ReadingModern street art as a source of inspiration

CategoriesDesign wordpress

The main thing for the designer – to create things

Posted on4 August 2019

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the … Continue ReadingThe main thing for the designer – to create things

Minimalism has reached a certain critical point
CategoriesDesign music

Minimalism has reached a certain critical point

Posted on4 August 2019

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the … Continue ReadingMinimalism has reached a certain critical point

Modern design and creative
CategoriesDesign photos wordpress

Modern design and creative

Posted on4 August 2019

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the … Continue ReadingModern design and creative

The main thing for the designer – to create
CategoriesDesign wordpress

The main thing for the designer – to create

Posted on4 August 2019

My job is simple and sophisticated, so it is possible to describe and simple, and flowery language. I love the … Continue ReadingThe main thing for the designer – to create

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Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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