Category: Horror Game Cinematic
Research Log
Horror Games: Integrating Cinematic Techniques and Player Agency

Horror games, as we have discussed many times on this blog, occupy a unique space in interactive media. They combine storytelling and gameplay with the unashamed goal of evoking profound emotional responses. Achieving this goal often requires the careful fusion of cinematic techniques and player agency, it’s a juggling act where the designer is striving…
Research Log
The Art of Fear: How Camera Movements Shape Cinematic Terror

Why do horror films and games grip us so powerfully, leaving us hanging on the edge of our seats with memories that haunt us long after the movie or game is over? It’s not just grotesque monsters, convincing ghosts or eerie soundtracks. Horror is an artform, an artform painted through the lens of the camera.…
Research Log
Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Horror has a unique power to stay with us, lingering long after the experience fades. In my latest cinematic piece, ‘The Smoking Room’ explores a space where ordinary items like cigars, smoke, and dolls take on haunting dimensions. In this post, I want to talk about how I used the subtle, out-of-context placements of everyday…