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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Category: Horror Game Cinematic

Horror Games: Integrating Cinematic Techniques and Player Agency
CategoriesHorror Game Cinematic Horror Game Design

Horror Games: Integrating Cinematic Techniques and Player Agency

Posted on29 November 202422 January 2025

Horror games, as we have discussed many times on this blog, occupy a unique space in interactive media.  They combine … Continue ReadingHorror Games: Integrating Cinematic Techniques and Player Agency

The Art of Fear: How Camera Movements Shape Cinematic Terror
CategoriesHorror Cinematography and Design Horror Game Cinematic

The Art of Fear: How Camera Movements Shape Cinematic Terror

Posted on22 November 202422 January 2025

Why do horror films and games grip us so powerfully, leaving us hanging on the edge of our seats with … Continue ReadingThe Art of Fear: How Camera Movements Shape Cinematic Terror

Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic
CategoriesHorror Game Cinematic

Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Posted on15 November 202422 January 2025

Horror has a unique power to stay with us, lingering long after the experience fades. In my latest cinematic piece, … Continue ReadingCreating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
Copyright © 2026 Dr Andrew Wedgbury. All Rights Reserved. Photo Journal by Catch Themes
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