Tag: Everyday objects in horror
Research Log
Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Horror has a unique power to stay with us, lingering long after the experience fades. In my latest cinematic piece, ‘The Smoking Room’ explores a space where ordinary items like cigars, smoke, and dolls take on haunting dimensions. In this post, I want to talk about how I used the subtle, out-of-context placements of everyday…
Research Log
Transforming Everyday Objects into Horror

In horror game design, the familiar can become the unexpected, as everyday when items are subtly twisted or used out of context to provoke unease. This unsettling effect is grounded, again, in the psychological concept of the uncanny, where the familiar become hauntingly strange (Virno & Ricciardi, 2005; Freud, 1919). By altering an object’s placement,…