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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Tag: tension in games

Why the Scariest Moments in Horror Games Are the Ones You Don’t See
CategoriesHorror Game Design Psychology

Why the Scariest Moments in Horror Games Are the Ones You Don’t See

Posted on22 March 2025

The Terrifying Power of Implied Horror A creaking floorboard or a mysteriously flickering light, these moments, where nothing is seen … Continue ReadingWhy the Scariest Moments in Horror Games Are the Ones You Don’t See

Horror Games: Integrating Cinematic Techniques and Player Agency
CategoriesHorror Game Cinematic Horror Game Design

Horror Games: Integrating Cinematic Techniques and Player Agency

Posted on29 November 202422 January 2025

Horror games, as we have discussed many times on this blog, occupy a unique space in interactive media.  They combine … Continue ReadingHorror Games: Integrating Cinematic Techniques and Player Agency

Horror Game Science
CategoriesHorror Game Science

Horror Game Science

Posted on27 September 202422 January 2025

Even though we have only been talking about the genre on this blog for 3 weeks now, I think we … Continue ReadingHorror Game Science

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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