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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Category: Psychology

Digital Hauntology: The Forensics of the Digital Ghost
CategoriesDigital Hauntology Digital Poppetry Folklore Hauntology Philosophy of Horror Design Psychology

Digital Hauntology: The Forensics of the Digital Ghost

Posted on2 December 20251 December 2025

Recently I have been thinking about the concept of Digital Hauntology. Much of my work starts in the same place: … Continue ReadingDigital Hauntology: The Forensics of the Digital Ghost

The Uncanny Pull of Staircases in Folklore and Fiction
CategoriesFolklore Hauntology Horror Game Design Philosophy of Horror Design Psychology

The Uncanny Pull of Staircases in Folklore and Fiction

Posted on13 September 202514 September 2025

The Uncanny Pull of Staircases in Folklore and Fiction: Have you ever hesitated at the foot of a dark staircase, … Continue ReadingThe Uncanny Pull of Staircases in Folklore and Fiction

Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing
CategoriesHorror Game Design Philosophy of Horror Design Psychology

Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Posted on19 April 202514 September 2025

Have you ever experienced a hallway that seems to stretch for too long, a silence that seems to last for … Continue ReadingHorror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Designing Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror
CategoriesHorror Game Design Philosophy of Horror Design Psychology Supernatural Systems & Rituals in Game Design

Designing Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror

Posted on6 April 20256 April 2025

I’ve long been interested in the potential of designing fear without ghosts. We all know that the most terrifying ghosts … Continue ReadingDesigning Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror

Why the Scariest Moments in Horror Games Are the Ones You Don’t See
CategoriesHorror Game Design Psychology

Why the Scariest Moments in Horror Games Are the Ones You Don’t See

Posted on22 March 2025

The Terrifying Power of Implied Horror A creaking floorboard or a mysteriously flickering light, these moments, where nothing is seen … Continue ReadingWhy the Scariest Moments in Horror Games Are the Ones You Don’t See

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
Copyright © 2026 Dr Andrew Wedgbury. All Rights Reserved. Photo Journal by Catch Themes
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