Category: Horror Game Science
Research Log
Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Monsters are great right. I mean, I love a good monster as much as the next guy but even the most terrifying monster can’t match the subtle dread of a hallway drawn slightly too long, or a room that feels just *off*. Over and over again in this blog, I come back to the question,…
Research Log
Beneath the surface: Thinking about crafting suspense in horror games

Watching horror movies or playing horror games makes it easy to forget that horror is one of the most intricate genres. Crafting suspense in horror game design relies on a multitude of subtle, atmosphere-driven techniques to captivate and terrify audiences. Unlike more overtly action-based horror, environmental horror leverages setting and sensory cues to evoke fear…