Skip to content

Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

  • About Dr Wedge
  • blog
  • Get in touch!
  • Experiments
    • Haunted Lab
    • SpectraDos

Tag: sound design in horror

Horror Games: Integrating Cinematic Techniques and Player Agency
CategoriesHorror Game Cinematic Horror Game Design

Horror Games: Integrating Cinematic Techniques and Player Agency

Posted on29 November 202422 January 2025

Horror games, as we have discussed many times on this blog, occupy a unique space in interactive media.  They combine … Continue ReadingHorror Games: Integrating Cinematic Techniques and Player Agency

Beneath the surface:  Thinking about crafting suspense in horror games
CategoriesHorror Game Analysis Horror Game Design Horror Game Science

Beneath the surface: Thinking about crafting suspense in horror games

Posted on1 November 202422 January 2025

Watching horror movies or playing horror games makes it easy to forget that horror is one of the most intricate … Continue ReadingBeneath the surface: Thinking about crafting suspense in horror games

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
Copyright © 2026 Dr Andrew Wedgbury. All Rights Reserved. Photo Journal by Catch Themes
Scroll Up