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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Tag: Game design theory

Why the Scariest Moments in Horror Games Are the Ones You Don’t See
CategoriesHorror Game Design Psychology

Why the Scariest Moments in Horror Games Are the Ones You Don’t See

Posted on22 March 2025

The Terrifying Power of Implied Horror A creaking floorboard or a mysteriously flickering light, these moments, where nothing is seen … Continue ReadingWhy the Scariest Moments in Horror Games Are the Ones You Don’t See

Disorienting the Player: The Power of Non-Euclidean Horror Spaces
CategoriesHorror Game Design

Disorienting the Player: The Power of Non-Euclidean Horror Spaces

Posted on14 February 202514 February 2025

Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the … Continue ReadingDisorienting the Player: The Power of Non-Euclidean Horror Spaces

A Journey into the Dark Corridors of Horror Gaming: Exploring the psychological appeal of horror games
CategoriesHorror Game Analysis

A Journey into the Dark Corridors of Horror Gaming: Exploring the psychological appeal of horror games

Posted on13 September 202422 January 2025

Exploring the psychological appeal of horror games. … Continue Reading >A Journey into the Dark Corridors of Horror Gaming: Exploring the psychological appeal of horror games

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
Copyright © 2026 Dr Andrew Wedgbury. All Rights Reserved. Photo Journal by Catch Themes
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