Category: Digital Hauntology
Research Log
The Power of Absence: What an Empty Room Teaches Us About Environmental Storytelling

This week I am thinking about Environmental storytelling in game design and I’m going to start with a seemingly silly question, can a room still feel occupied even when no one is in it? It is, I think, quite normal for game designers to fall into the trap of obsessing over character arcs and scripted…
Research Log
Digital Hauntology: The Forensics of the Digital Ghost

Recently I have been thinking about the concept of Digital Hauntology. Much of my work starts in the same place: a scan of a handmade artefact brought into a digital environment. This is a wonderful way to work; it allows me to create characters by hand that I can give some form of ‘life’ to…