Category: Philosophy of Horror Design
Research Log
The Power of Absence: What an Empty Room Teaches Us About Environmental Storytelling

This week I am thinking about Environmental storytelling in game design and I’m going to start with a seemingly silly question, can a room still feel occupied even when no one is in it? It is, I think, quite normal for game designers to fall into the trap of obsessing over character arcs and scripted…
Research Log
Digital Hauntology: The Forensics of the Digital Ghost

Recently I have been thinking about the concept of Digital Hauntology. Much of my work starts in the same place: a scan of a handmade artefact brought into a digital environment. This is a wonderful way to work; it allows me to create characters by hand that I can give some form of ‘life’ to…
Research Log
The Uncanny Pull of Staircases in Folklore and Fiction

The Uncanny Pull of Staircases in Folklore and Fiction: Have you ever hesitated at the foot of a dark staircase, feeling both drawn in and dread? Staircases hold a strange power in our imagination; they are everyday architecture yet brimming with supernatural lore and uncanny tension. Folklore from around the world acknowledges this with ghostly…
Research Log
Handmade Horror Game Aesthetics: 7 Powerful Ways Imperfection Elevates Indie Horror

Discover how handmade horror game aesthetics embrace wabi-sabi to evoke eerie atmospheres and emotional storytelling in indie games. Handmade Horror Game Aesthetics While AAA video games often strive for photorealism, there is a notable aesthetic within some indie horror games that seems to embrace the imperfect, the tactile, and the uncanny. This aesthetic divergence may…
Research Log
When Buildings Dream: Environmental Storytelling in Horror Game Design

Environmental storytelling in horror game design is vital! I say it over and over in this blog, but even the most unsettling monster pales in comparison to the dread of entering a room that somehow already knows you’re there. An empty room is a truly unsettling thing… particularly a large room, and especially one you’ve…
Research Log
Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Have you ever experienced a hallway that seems to stretch for too long, a silence that seems to last for one second more than it should? the magically haunting thing about these moments in Horror Game Design is that they don’t scream… they wait. And in the waiting, something inside us begins to unravel, it…