Tag: Game Development
Research Log
The Art and Power of Horror Game Design

Horror game design, I shouldn’t need to tell you, is a craft that takes our everyday reality and transforms it into a landscape of fear. The essence of a great supernatural horror game, I repeat again, isn’t only about jump scares or monsters; it’s about the uncanny, the familiar made unfamiliar, and the echoes of…
Research Log
Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Monsters are great right. I mean, I love a good monster as much as the next guy but even the most terrifying monster can’t match the subtle dread of a hallway drawn slightly too long, or a room that feels just *off*. Over and over again in this blog, I come back to the question,…
Research Log
Creating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide

When designing a horror game, the atmosphere is everything. A single room, a flickering light, and a strategically placed shadow can evoke fear and anticipation. In this blog post, I’ll create a basic horror scene in Unreal Engine. I have focused on lighting and interaction. This is a simple setup: a hotel room where a…
Research Log
Top 5 Horror Game Mechanics Every Designer Should Know

In the world of horror games, mechanics are the building blocks that create tension, fear, and a sense of unease for players. The best horror games, and I’m talking about the likes of classics like Silent Hill or modern masterpieces such as Amnesia: The Dark Descent, the use of various tools that keep players on…