Category: Folklore
Wyrd News
Hunter’s Moon turns English witch-hunting into systemic folk horror

I think folk horror becomes much more interesting when folklore stops being lore and becomes mechanics. So, I’m excited to hear about Hunter’s Moon coming to PS5 which appears to make listening to what a community believes about you part of survival itself. What I find interesting is the suggestion that belief itself might be…
Research Log
Digital Hauntology: The Forensics of the Digital Ghost

Recently I have been thinking about the concept of Digital Hauntology. Much of my work starts in the same place: a scan of a handmade artefact brought into a digital environment. This is a wonderful way to work; it allows me to create characters by hand that I can give some form of ‘life’ to…
Research Log
Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games

The quietest hauntings are often the most frightening. Think about those familiar, domestic moments: the sudden, inexplicable cold spot in a warm room, the drawer that always sticks, or the faint scent of a perfume or tobacco no one currently wears. These aren’t grand ghost stories or epic mythological cycles. They’re the small, persistent…
Research Log
The Uncanny Pull of Staircases in Folklore and Fiction

The Uncanny Pull of Staircases in Folklore and Fiction: Have you ever hesitated at the foot of a dark staircase, feeling both drawn in and dread? Staircases hold a strange power in our imagination; they are everyday architecture yet brimming with supernatural lore and uncanny tension. Folklore from around the world acknowledges this with ghostly…
Research Log
The Art and Power of Horror Game Design

Horror game design, I shouldn’t need to tell you, is a craft that takes our everyday reality and transforms it into a landscape of fear. The essence of a great supernatural horror game, I repeat again, isn’t only about jump scares or monsters; it’s about the uncanny, the familiar made unfamiliar, and the echoes of…