Tag: spatial horror
Research Log
Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Monsters are great right. I mean, I love a good monster as much as the next guy but even the most terrifying monster can’t match the subtle dread of a hallway drawn slightly too long, or a room that feels just *off*. Over and over again in this blog, I come back to the question,…
Research Log
Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Have you ever experienced a hallway that seems to stretch for too long, a silence that seems to last for one second more than it should? the magically haunting thing about these moments in Horror Game Design is that they don’t scream… they wait. And in the waiting, something inside us begins to unravel, it…
Research Log
Disorienting the Player: The Power of Non-Euclidean Horror Spaces

Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the environment itself becomes the antagonist, fear reaches an entirely new level. Non-Euclidean horror spaces—environments that defy conventional geometry—are a powerful tool for crafting immersive, mind-bending terror (Osudin, Denisova, & Child, 2024). By manipulating space in…