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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Tag: spatial horror

Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design
CategoriesDesign Horror Game Design Horror Game Science

Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Posted on2 June 20252 June 2025

Monsters are great right.  I mean, I love a good monster as much as the next guy but even the … Continue ReadingDrawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing
CategoriesHorror Game Design Philosophy of Horror Design Psychology

Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Posted on19 April 202514 September 2025

Have you ever experienced a hallway that seems to stretch for too long, a silence that seems to last for … Continue ReadingHorror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Disorienting the Player: The Power of Non-Euclidean Horror Spaces
CategoriesHorror Game Design

Disorienting the Player: The Power of Non-Euclidean Horror Spaces

Posted on14 February 202514 February 2025

Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the … Continue ReadingDisorienting the Player: The Power of Non-Euclidean Horror Spaces

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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