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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Category: Horror Game Design

Horror Games: Integrating Cinematic Techniques and Player Agency
CategoriesHorror Game Cinematic Horror Game Design

Horror Games: Integrating Cinematic Techniques and Player Agency

Posted on29 November 202422 January 2025

Horror games, as we have discussed many times on this blog, occupy a unique space in interactive media.  They combine … Continue ReadingHorror Games: Integrating Cinematic Techniques and Player Agency

Transforming Everyday Objects into Horror
CategoriesHorror Game Analysis Horror Game Design

Transforming Everyday Objects into Horror

Posted on8 November 202422 January 2025

In horror game design, the familiar can become the unexpected, as everyday when items are subtly twisted or used out … Continue ReadingTransforming Everyday Objects into Horror

Beneath the surface:  Thinking about crafting suspense in horror games
CategoriesHorror Game Analysis Horror Game Design Horror Game Science

Beneath the surface: Thinking about crafting suspense in horror games

Posted on1 November 202422 January 2025

Watching horror movies or playing horror games makes it easy to forget that horror is one of the most intricate … Continue ReadingBeneath the surface: Thinking about crafting suspense in horror games

Creating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide
CategoriesHorror Game Design

Creating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide

Posted on25 October 202422 January 2025

When designing a horror game, the atmosphere is everything. A single room, a flickering light, and a strategically placed shadow … Continue ReadingCreating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide

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Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
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  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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