CategoriesHorror Game Design Philosophy of Horror Design Psychology Supernatural Systems & Rituals in Game Design Designing Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror Posted on6 April 20256 April 2025 I’ve long been interested in the potential of designing fear without ghosts. We all know that the most terrifying ghosts … Continue ReadingDesigning Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror
CategoriesHorror Game Design Disorienting the Player: The Power of Non-Euclidean Horror Spaces Posted on14 February 202514 February 2025 Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the … Continue ReadingDisorienting the Player: The Power of Non-Euclidean Horror Spaces
CategoriesHorror Game Cinematic Horror Game Design Horror Games: Integrating Cinematic Techniques and Player Agency Posted on29 November 202422 January 2025 Horror games, as we have discussed many times on this blog, occupy a unique space in interactive media. They combine … Continue ReadingHorror Games: Integrating Cinematic Techniques and Player Agency