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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Category: Supernatural Systems & Rituals in Game Design

When Buildings Dream: Environmental Storytelling in Horror Game Design
CategoriesDesign Horror Game Design Philosophy of Horror Design Supernatural Systems & Rituals in Game Design

When Buildings Dream: Environmental Storytelling in Horror Game Design

Posted on4 May 20254 May 2025

Environmental storytelling in horror game design is vital! I say it over and over in this blog, but even the … Continue ReadingWhen Buildings Dream: Environmental Storytelling in Horror Game Design

Designing Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror
CategoriesHorror Game Design Philosophy of Horror Design Psychology Supernatural Systems & Rituals in Game Design

Designing Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror

Posted on6 April 20256 April 2025

I’ve long been interested in the potential of designing fear without ghosts. We all know that the most terrifying ghosts … Continue ReadingDesigning Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror

The Crossroads Experiment
CategoriesHorror Game Design Supernatural Systems & Rituals in Game Design

The Crossroads Experiment

Posted on29 March 202529 March 2025

Through my recent work in supernatural horror game design, it has increasingly become apparent to me that, if translating the … Continue ReadingThe Crossroads Experiment

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
Copyright © 2026 Dr Andrew Wedgbury. All Rights Reserved. Photo Journal by Catch Themes
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