Tag: haunted spaces
Research Log
Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Monsters are great right. I mean, I love a good monster as much as the next guy but even the most terrifying monster can’t match the subtle dread of a hallway drawn slightly too long, or a room that feels just *off*. Over and over again in this blog, I come back to the question,…
Research Log
Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Have you ever experienced a hallway that seems to stretch for too long, a silence that seems to last for one second more than it should? the magically haunting thing about these moments in Horror Game Design is that they don’t scream… they wait. And in the waiting, something inside us begins to unravel, it…
Research Log
The Architecture of Fear: Why Certain Spaces Feel Wrong

Introduction The unsettling nature of certain architectural space, and architecture of fear if you like, is an interesting topic and has, for a long time, been a point of discussion in fields such as psychology, phenomenology, and horror studies. Some environments evoke a primal fear that seems disconnected from any immediate threat. Architectural spaces have…