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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Tag: Horror Atmosphere

Why the Scariest Moments in Horror Games Are the Ones You Don’t See
CategoriesHorror Game Design Psychology

Why the Scariest Moments in Horror Games Are the Ones You Don’t See

Posted on22 March 2025

The Terrifying Power of Implied Horror A creaking floorboard or a mysteriously flickering light, these moments, where nothing is seen … Continue ReadingWhy the Scariest Moments in Horror Games Are the Ones You Don’t See

The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design
CategoriesDesign Horror Game Design

The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design

Posted on22 February 202522 February 2025

Introduction Horror games traditionally frame their antagonists as tangible threats, monsters, murderers, or supernatural entities. However, some games subvert this … Continue ReadingThe World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design

The Architecture of Fear: Why Certain Spaces Feel Wrong
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design

The Architecture of Fear: Why Certain Spaces Feel Wrong

Posted on7 February 20257 February 2025

Introduction The unsettling nature of certain architectural space, and architecture of fear if you like, is an interesting topic and … Continue ReadingThe Architecture of Fear: Why Certain Spaces Feel Wrong

Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic
CategoriesHorror Game Cinematic

Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Posted on15 November 202422 January 2025

Horror has a unique power to stay with us, lingering long after the experience fades. In my latest cinematic piece, … Continue ReadingCreating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Transforming Everyday Objects into Horror
CategoriesHorror Game Analysis Horror Game Design

Transforming Everyday Objects into Horror

Posted on8 November 202422 January 2025

In horror game design, the familiar can become the unexpected, as everyday when items are subtly twisted or used out … Continue ReadingTransforming Everyday Objects into Horror

The Haunting Evolution of Horror Games
CategoriesHorror Game History

The Haunting Evolution of Horror Games

Posted on20 September 202422 January 2025

Horror games have long grabbed the attention of  players with the mix of fear and fascination that they generate, in … Continue ReadingThe Haunting Evolution of Horror Games

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
Copyright © 2026 Dr Andrew Wedgbury. All Rights Reserved. Photo Journal by Catch Themes
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