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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Tag: horror game theory

Designing Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror
CategoriesHorror Game Design Philosophy of Horror Design Psychology Supernatural Systems & Rituals in Game Design

Designing Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror

Posted on6 April 20256 April 2025

I’ve long been interested in the potential of designing fear without ghosts. We all know that the most terrifying ghosts … Continue ReadingDesigning Fear Without Ghosts: How Hauntology and Potentiality Shape Supernatural Horror

The Architecture of Fear: Why Certain Spaces Feel Wrong
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design

The Architecture of Fear: Why Certain Spaces Feel Wrong

Posted on7 February 20257 February 2025

Introduction The unsettling nature of certain architectural space, and architecture of fear if you like, is an interesting topic and … Continue ReadingThe Architecture of Fear: Why Certain Spaces Feel Wrong

Common Horror Game Mistakes: What to Avoid When Starting Out
CategoriesHorror Game Analysis

Common Horror Game Mistakes: What to Avoid When Starting Out

Posted on11 October 202422 January 2025

Although our discussions in this blog have focused mainly on theory, creating a great horror game is more than that, … Continue ReadingCommon Horror Game Mistakes: What to Avoid When Starting Out

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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