Skip to content

Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

  • About Dr Wedge
  • blog
  • Get in touch!
  • Experiments
    • Haunted Lab
    • SpectraDos

Tag: Horror storytelling

The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design
CategoriesDesign Horror Game Design

The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design

Posted on22 February 202522 February 2025

Introduction Horror games traditionally frame their antagonists as tangible threats, monsters, murderers, or supernatural entities. However, some games subvert this … Continue ReadingThe World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design

The Future of Horror Gaming – BAFTSS Horror SIG Panel
CategoriesHorror Cinematography and Design Horror Game Design

The Future of Horror Gaming – BAFTSS Horror SIG Panel

Posted on31 January 202530 January 2025

This week, I had the honour of chairing a panel discussion for the British Association of Film, Television, and Screen … Continue ReadingThe Future of Horror Gaming – BAFTSS Horror SIG Panel

Dynamic Weather: Amplifying Atmosphere in Horror Games
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design

Dynamic Weather: Amplifying Atmosphere in Horror Games

Posted on10 January 202522 January 2025

Dynamic weather systems have revolutionized the interactive world of video games. Weather is bigger than us, it has no sympathy … Continue ReadingDynamic Weather: Amplifying Atmosphere in Horror Games

The Perchten: Terrifying Spirits of the Alpine Winter Revealed
CategoriesCultural Horror Traditions Lifestyle

The Perchten: Terrifying Spirits of the Alpine Winter Revealed

Posted on28 December 202422 January 2025

Winter in the Alps is a season of magic and mystery, but it also carries a shadowy side rooted in … Continue ReadingThe Perchten: Terrifying Spirits of the Alpine Winter Revealed

The Art of Fear: How Camera Movements Shape Cinematic Terror
CategoriesHorror Cinematography and Design Horror Game Cinematic

The Art of Fear: How Camera Movements Shape Cinematic Terror

Posted on22 November 202422 January 2025

Why do horror films and games grip us so powerfully, leaving us hanging on the edge of our seats with … Continue ReadingThe Art of Fear: How Camera Movements Shape Cinematic Terror

Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic
CategoriesHorror Game Cinematic

Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Posted on15 November 202422 January 2025

Horror has a unique power to stay with us, lingering long after the experience fades. In my latest cinematic piece, … Continue ReadingCreating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Posts navigation

Older posts

Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
Copyright © 2026 Dr Andrew Wedgbury. All Rights Reserved. Photo Journal by Catch Themes
Scroll Up