Tag: level design
Research Log
The Power of Absence: What an Empty Room Teaches Us About Environmental Storytelling

This week I am thinking about Environmental storytelling in game design and I’m going to start with a seemingly silly question, can a room still feel occupied even when no one is in it? It is, I think, quite normal for game designers to fall into the trap of obsessing over character arcs and scripted…
Research Log
Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Monsters are great right. I mean, I love a good monster as much as the next guy but even the most terrifying monster can’t match the subtle dread of a hallway drawn slightly too long, or a room that feels just *off*. Over and over again in this blog, I come back to the question,…