CategoriesDesign Horror Game Design The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design Posted on22 February 202522 February 2025 Introduction Horror games traditionally frame their antagonists as tangible threats, monsters, murderers, or supernatural entities. However, some games subvert this … Continue ReadingThe World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design
CategoriesHorror Game Design Disorienting the Player: The Power of Non-Euclidean Horror Spaces Posted on14 February 202514 February 2025 Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the … Continue ReadingDisorienting the Player: The Power of Non-Euclidean Horror Spaces
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design The Architecture of Fear: Why Certain Spaces Feel Wrong Posted on7 February 20257 February 2025 Introduction The unsettling nature of certain architectural space, and architecture of fear if you like, is an interesting topic and … Continue ReadingThe Architecture of Fear: Why Certain Spaces Feel Wrong
CategoriesHorror Cinematography and Design Horror Game Design The Future of Horror Gaming – BAFTSS Horror SIG Panel Posted on31 January 202530 January 2025 This week, I had the honour of chairing a panel discussion for the British Association of Film, Television, and Screen … Continue ReadingThe Future of Horror Gaming – BAFTSS Horror SIG Panel
CategoriesHorror Game Design From Dreams to Nightmares: The Role of Surrealism in Horror Games Posted on27 January 2025 Surrealism, an avant-garde movement emerging in the early 20th century, sought to unlock the creative potential of the unconscious mind … Continue ReadingFrom Dreams to Nightmares: The Role of Surrealism in Horror Games
CategoriesDesign Horror Game Design Exploring Player Isolation: Horror in Open-World Environments Posted on17 January 202522 January 2025 Horror in gaming as we have spoken about before, is the perfect medium for engaging player emotions. This week I … Continue ReadingExploring Player Isolation: Horror in Open-World Environments