Tag: Horror aesthetics
Research Log
Handmade Horror Game Aesthetics: 7 Powerful Ways Imperfection Elevates Indie Horror

Discover how handmade horror game aesthetics embrace wabi-sabi to evoke eerie atmospheres and emotional storytelling in indie games. Handmade Horror Game Aesthetics While AAA video games often strive for photorealism, there is a notable aesthetic within some indie horror games that seems to embrace the imperfect, the tactile, and the uncanny. This aesthetic divergence may…
Research Log
Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Monsters are great right. I mean, I love a good monster as much as the next guy but even the most terrifying monster can’t match the subtle dread of a hallway drawn slightly too long, or a room that feels just *off*. Over and over again in this blog, I come back to the question,…
Research Log
Why the Scariest Moments in Horror Games Are the Ones You Don’t See

The Terrifying Power of Implied Horror A creaking floorboard or a mysteriously flickering light, these moments, where nothing is seen but something, not quite right, is felt, have the power to unnerve players more than the most bloodthirsty monster encounter. So, why does absence of horror sometimes feel more terrifying than its presence? What is…
Research Log
Transforming Everyday Objects into Horror

In horror game design, the familiar can become the unexpected, as everyday when items are subtly twisted or used out of context to provoke unease. This unsettling effect is grounded, again, in the psychological concept of the uncanny, where the familiar become hauntingly strange (Virno & Ricciardi, 2005; Freud, 1919). By altering an object’s placement,…
