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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Tag: Horror Game Mechanics

When Buildings Dream: Environmental Storytelling in Horror Game Design
CategoriesDesign Horror Game Design Philosophy of Horror Design Supernatural Systems & Rituals in Game Design

When Buildings Dream: Environmental Storytelling in Horror Game Design

Posted on4 May 20254 May 2025

Environmental storytelling in horror game design is vital! I say it over and over in this blog, but even the … Continue ReadingWhen Buildings Dream: Environmental Storytelling in Horror Game Design

Disorienting the Player: The Power of Non-Euclidean Horror Spaces
CategoriesHorror Game Design

Disorienting the Player: The Power of Non-Euclidean Horror Spaces

Posted on14 February 202514 February 2025

Introduction Horror games thrive on subverting expectations, unsettling players by disrupting their sense of control and security. However, when the … Continue ReadingDisorienting the Player: The Power of Non-Euclidean Horror Spaces

Dynamic Weather: Amplifying Atmosphere in Horror Games
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design

Dynamic Weather: Amplifying Atmosphere in Horror Games

Posted on10 January 202522 January 2025

Dynamic weather systems have revolutionized the interactive world of video games. Weather is bigger than us, it has no sympathy … Continue ReadingDynamic Weather: Amplifying Atmosphere in Horror Games

Horror Games: Integrating Cinematic Techniques and Player Agency
CategoriesHorror Game Cinematic Horror Game Design

Horror Games: Integrating Cinematic Techniques and Player Agency

Posted on29 November 202422 January 2025

Horror games, as we have discussed many times on this blog, occupy a unique space in interactive media.  They combine … Continue ReadingHorror Games: Integrating Cinematic Techniques and Player Agency

Beneath the surface:  Thinking about crafting suspense in horror games
CategoriesHorror Game Analysis Horror Game Design Horror Game Science

Beneath the surface: Thinking about crafting suspense in horror games

Posted on1 November 202422 January 2025

Watching horror movies or playing horror games makes it easy to forget that horror is one of the most intricate … Continue ReadingBeneath the surface: Thinking about crafting suspense in horror games

Creating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide
CategoriesHorror Game Design

Creating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide

Posted on25 October 202422 January 2025

When designing a horror game, the atmosphere is everything. A single room, a flickering light, and a strategically placed shadow … Continue ReadingCreating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide

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