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Dr Andrew Wedgbury

Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Author: Andrew Wedgbury

The Art of Fear: How Camera Movements Shape Cinematic Terror
CategoriesHorror Cinematography and Design Horror Game Cinematic

The Art of Fear: How Camera Movements Shape Cinematic Terror

Posted on22 November 202422 January 2025

Why do horror films and games grip us so powerfully, leaving us hanging on the edge of our seats with … Continue ReadingThe Art of Fear: How Camera Movements Shape Cinematic Terror

Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic
CategoriesHorror Game Cinematic

Creating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Posted on15 November 202422 January 2025

Horror has a unique power to stay with us, lingering long after the experience fades. In my latest cinematic piece, … Continue ReadingCreating Horror Atmosphere with Everyday Objects: Unravelling the Smoking Room Cinematic

Transforming Everyday Objects into Horror
CategoriesHorror Game Analysis Horror Game Design

Transforming Everyday Objects into Horror

Posted on8 November 202422 January 2025

In horror game design, the familiar can become the unexpected, as everyday when items are subtly twisted or used out … Continue ReadingTransforming Everyday Objects into Horror

Beneath the surface:  Thinking about crafting suspense in horror games
CategoriesHorror Game Analysis Horror Game Design Horror Game Science

Beneath the surface: Thinking about crafting suspense in horror games

Posted on1 November 202422 January 2025

Watching horror movies or playing horror games makes it easy to forget that horror is one of the most intricate … Continue ReadingBeneath the surface: Thinking about crafting suspense in horror games

Creating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide
CategoriesHorror Game Design

Creating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide

Posted on25 October 202422 January 2025

When designing a horror game, the atmosphere is everything. A single room, a flickering light, and a strategically placed shadow … Continue ReadingCreating a Simple Horror Scene in Unreal Engine: A Step-by-Step Guide

Top 5 Horror Game Mechanics Every Designer Should Know
CategoriesDesign

Top 5 Horror Game Mechanics Every Designer Should Know

Posted on18 October 202422 January 2025

In the world of horror games, mechanics are the building blocks that create tension, fear, and a sense of unease … Continue ReadingTop 5 Horror Game Mechanics Every Designer Should Know

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Recent Posts

  • Composting the Glitch: Why Game Engines Need More Rot
  • Digital Hauntology: The Forensics of the Digital Ghost
  • Why Folklore Still Matters: Hauntology, Residue, and Deep Worldbuilding in Games
  • The Uncanny Pull of Staircases in Folklore and Fiction
  • The Art and Power of Horror Game Design
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