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Horror Game Design, Hauntology, and Non-Human Agency in Domestic Space

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Tag: Environmental storytelling

Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design
CategoriesDesign Horror Game Design Horror Game Science

Drawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

Posted on2 June 20252 June 2025

Monsters are great right.  I mean, I love a good monster as much as the next guy but even the … Continue ReadingDrawn Into Dread: Technical Drawing Techniques That Sharpen Horror Game Level Design

When Buildings Dream: Environmental Storytelling in Horror Game Design
CategoriesDesign Horror Game Design Philosophy of Horror Design Supernatural Systems & Rituals in Game Design

When Buildings Dream: Environmental Storytelling in Horror Game Design

Posted on4 May 20254 May 2025

Environmental storytelling in horror game design is vital! I say it over and over in this blog, but even the … Continue ReadingWhen Buildings Dream: Environmental Storytelling in Horror Game Design

Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing
CategoriesHorror Game Design Philosophy of Horror Design Psychology

Horror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Posted on19 April 202514 September 2025

Have you ever experienced a hallway that seems to stretch for too long, a silence that seems to last for … Continue ReadingHorror Game Design Through Silence and Emptiness: When the Walls Do Nothing

Why the Scariest Moments in Horror Games Are the Ones You Don’t See
CategoriesHorror Game Design Psychology

Why the Scariest Moments in Horror Games Are the Ones You Don’t See

Posted on22 March 2025

The Terrifying Power of Implied Horror A creaking floorboard or a mysteriously flickering light, these moments, where nothing is seen … Continue ReadingWhy the Scariest Moments in Horror Games Are the Ones You Don’t See

The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design
CategoriesDesign Horror Game Design

The World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design

Posted on22 February 202522 February 2025

Introduction Horror games traditionally frame their antagonists as tangible threats, monsters, murderers, or supernatural entities. However, some games subvert this … Continue ReadingThe World as the True Antagonist: Conceptualizing Hostile Environments in Horror Game Design

The Architecture of Fear: Why Certain Spaces Feel Wrong
CategoriesHorror Cinematography and Design Horror Game Analysis Horror Game Design

The Architecture of Fear: Why Certain Spaces Feel Wrong

Posted on7 February 20257 February 2025

Introduction The unsettling nature of certain architectural space, and architecture of fear if you like, is an interesting topic and … Continue ReadingThe Architecture of Fear: Why Certain Spaces Feel Wrong

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