Tag: supernatural horror
Research Log
The Crossroads Experiment

Through my recent work in supernatural horror game design, it has increasingly become apparent to me that, if translating the supernatural into real, tangible, game experiences is my goal as a game design academic, there is a need to re-immerse myself in the tools, the code, the magical language if you like, of what makes…
Research Log
Why the Scariest Moments in Horror Games Are the Ones You Don’t See

The Terrifying Power of Implied Horror A creaking floorboard or a mysteriously flickering light, these moments, where nothing is seen but something, not quite right, is felt, have the power to unnerve players more than the most bloodthirsty monster encounter. So, why does absence of horror sometimes feel more terrifying than its presence? What is…
Research Log
The Future of Horror Gaming – BAFTSS Horror SIG Panel

This week, I had the honour of chairing a panel discussion for the British Association of Film, Television, and Screen Studies (BAFTSS) Horror Special Interest Group. It was an incredible experience to explore the evolving relationship between horror games and screen media, diving into how aesthetics, narratives, and technology shape interactive fear. I was privileged…
Research Log
From Dreams to Nightmares: The Role of Surrealism in Horror Games

Surrealism, an avant-garde movement emerging in the early 20th century, sought to unlock the creative potential of the unconscious mind by juxtaposing irrational images and concepts (Gürelli, 2022). While its initial applications were predominantly found in literature and visual arts, surrealism’s influence has permeated various media, including cinema and video games. In horror games, surrealism…
Research Log
Dynamic Weather: Amplifying Atmosphere in Horror Games

Dynamic weather systems have revolutionized the interactive world of video games. Weather is bigger than us, it has no sympathy for or fear of us and regardless of how powerful we become as a species, weather still has the power to crush us like ants! This makes the inclusion of weather systems in horror games…
